Rift Meter is a combat tracker inspired by Recount and Skada Damage Meter.
How to use
- Set sort mode by right clicking the header bar
- Navigate through the modes by clicking the rows (left, right and middle clicks)
- Scroll if the items exceed the shown rows
Features
- Navigate through all past encounters
- Death log. Set sort mode to Deaths and click on a player.
- Ability breakdown
- Detailed ability information
- Breakdown per unit. Middle click
- Detailed ability breakdown per unit
- Include absorbs as damage
- Highly customizable
- Merging pets will affect previous combats as well as including absorbs as damage
- Switch between enemies and friendly units
- Report window
Slash Commands
- /rm
- /rm hide - Hide windows
- /rm show - Show windows
- /rm default - Restore default settings
- /rm config - Opens config window
- /rm toggle - Toggle visibility of windows
Author: Vince@GameOver@Brutwacht
Thanks to: Azune@GameOver@Brutwacht aka Saku
Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.
- 9 comments
- 9 comments
Facts
- Date created
- Nov 01, 2011
- Category
- Last update
- May 15, 2013
- Development stage
- Release
- Language
- enUS
- License
- Apache License version 2.0
- Curse link
- Rift Meter
- Downloads
- 119,039
- Recent files

- Reply
- #9
cgountanis Mar 23, 2013 at 04:30 UTC - 0 likes@chuckySTAR: Go
So you are saying if we look at SuperMeterSLE it is not very accurate the way they do it?
Also not a big deal but your option screen shows under kalert icons. http://imgur.com/HaaKv0p
- Reply
- #8
chuckySTAR Mar 08, 2013 at 00:40 UTC - 0 likes@cgountanis: Go
Values are like math.random(). Could implement a mode like that :D
- Reply
- #7
cgountanis Mar 06, 2013 at 17:35 UTC - 0 likesWhen will it do absorbs as part of healing like SuperMeter SLE? I would like to switch back to this add on if it became more useful again. Must show cleric healers love too. Seriously though I use to judge output and make strat decisions. This is huge to see clerics actually healing.
- Reply
- #6
alexfolland Apr 10, 2012 at 22:31 UTC - 0 likesHi! I love this addon. I am posting here to encourage you to implement the "overall stats" mode. This is the final thing missing for my use, I think! Actually, it would also be nice to be able to spawn 2 instances of RiftMeter; one to show healing done and one to show damage done, both visible simultaneously; possibly even 3 instances once the "overall stats" mode is implemented. :D
Thanks for your great contribution to Rift! This is the most useful addon I've found. :)
- Reply
- #5
chuckySTAR Nov 20, 2011 at 11:53 UTC - 0 likes@daeunuch: Go
New version, inaccurate numbers are fixed now caused by Inspect.Unit.Detail()
- Reply
- #4
daeunuch Nov 18, 2011 at 10:31 UTC - 0 likesas an example, on my cleric, cab ms, running 3 meters to compare results... 1st pull in RD tank pulls 3 center mobs and both sides at once., I open up with my nuke aoe macro. parses for simplemeter were peaked 18k, final after battle 4k. Riftjunkies peaked at 17.6k and finalized at 4.2k. Your meter peaked at 900 dps and finalized at 400.. hat is a major difference
- Reply
- #3
Ghst999 Nov 17, 2011 at 22:32 UTC - 0 likesyou have a great addon the things i would like to see would be it does not reset after each fight and the addon would talk to other addons of the same tyoe to get a more accurate number
ie if there were 3 of us in a group and we were all running the addon we all would have the same numbers.
look at swstats
- Reply
- #2
chuckySTAR Nov 16, 2011 at 20:05 UTC - 0 likes@daeunuch: Go
Strange... I noticed the bug only in Matrone fights. Everyone was like 1k dps below ACT parses. I have no idea what causes this behavior
- Reply
- #1
daeunuch Nov 16, 2011 at 10:20 UTC - 0 likesNice meter for a beta, one MAJOR bug however, is that it nowhere near properly tallies my cleric's aoe... 3 meters showed over 8k dps and yours showed 500 dps...