Safe's Raid Manager

1.0.0

Change log

v1.0.0

  • Status pushed to stable release.
  • Now includes Zorba's LibUnitChange

v0.0.4 Beta

  • Small change to the Event message firing order for Group.Join and Group.Leave. Player.Leave will now fire after the last Group.Leave event message, and Player.Join will now be the first event message to fire before a list of Group.Join event messages (inclusive of the player) to populate a newly created group or raid.

v0.0.3 Beta

  • Bug Fix: Pet.Add returning nil incorrectly, or not firing at all.
  • Non-Breaking Changes:
    • Changed Initialization order, and events will not fire now until the player has fully loaded.

v0.0.2 Beta

  • Added full Player and Group internal pet management, events and commands
  • New Events
    • Event.SafesRaidManager.Pet.Add < Returns PetID {string}, OwnerID {string}
    • Event.SafesRaidManager.Pet.Remove < Returns PetID {string}, OwnerID {string}
    • Event.SafesRaidManager.Player.Pet.Add < Returns PetID {string}
    • Event.SafesRaidManager.Player.Pet.Remove < Returns nil
  • New Commands
    • LibSRM.Group.UnitExists(UnitID) < returns GroupXX Specifier if it exists, or nil
    • LibSRM.Group.PetExists(PetID) < returns GroupXX Specifier and OwnerID if exists, or nil
    • LibSRM.GroupCount() < returns 0 (ungrouped) or 2-20 if grouped.

v0.0.1 Beta

  • Initial Release

Facts

Uploaded on
Oct 11, 2011
Game version
  • 1.6.1
Filename
SafesRaidManager-v1.0.0.zip
Size
6.0 KiB
MD5
0838d2ed83113aa839d081e6f4001181
Type
Release
Status
Normal
Downloads
16,924

Authors