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  • Upcoming Curse Client v5 Changes and WoW Mod Migration

    • By Zeldo
    • Jul 25, 2016
    • Category IconNews
    • 23

    TL;DR: Curse Client v5 is being phased out, and all of its functionality is being added to the Curse app. This will occur for WoW mod users in the near future, and for other Curse modding communities later. We’ll have a way for WoW mod users who want to check it out earlier to opt-in and provide feedback before we complete everyone’s migration to the app.

    The Curse app is leveling up with World of Warcraft addons! We’re bringing streamlined addon management to you as an all-in-one solution for WoW players.

    Evolution of WoW mod management

    Curse has been given full buffs for WoW, including support for both PC and Mac, rich chat embeds with loot linking and complete tooltips, character profiles to show off your current progress, and easy guild syncing to create a server to play in. We have everything you need to prepare for Legion and hit it hard on launch day! 

    Here at Curse, we put our users first. We want to deliver the most streamlined and best supported experience possible, and the prime way to do this is by offering addons within the Curse app. We recognize that the current addon client hasn’t been receiving the rich support that the community needs -- this migration allows us to provide a first-class WoW experience that will make addon use and maintenance better for everyone, new and veteran players alike.

    The features that you already know and love within the Curse Client v5 have received updates with their migration to the Curse app to improve usability and enhance player experience. Everything will work similarly to the way it does in the Curse Client v5 with added clarity and better UI. The features you've been experiencing for free currently in the v5 client will remain free with the migration to the app, and we're even adding more free features. Premium subscriptions will also continue to be available for purchase.

    Item linking with tooltips

    Let’s round up the major features that become available with the migration:

    • Full Mac support
    • Expanded localization support for many more languages
    • No more ads
    • Memory usage remains very low, even with full access to the feature-rich Curse app

    We’re also rolling out a TON of new WoW features to the Curse app:

    • Easy guild server creation with loads of customization options for permissions and channels
    • Armory profile syncing to keep your character sheets up-to-date within the Curse app
    • Faction themes for Horde and Alliance
    • Full item linking support to show off loot, complete with tooltips
    • Guild polls can be used to help make decisions, like preferred raid nights
    • Enhanced game overlay to easily coordinate gameplay during voice calls

    Armory profile syncing

    The full migration process will happen in stages. We expect everything to transition smoothly and easily, but we’re ready to support you if you experience any issues. You can always reach out to us if you need in-depth guidance or discover bugs via the links below.

    • Stage one is rolling out WoW addons to the alpha Curse app. All alpha users will be able to check out the new World of Warcraft tab on the left navigation bar and immediately be able to access addon management.
    • The second stage will push WoW addons to the live Curse app. The Curse app will also become the default download for new WoW addon users during this stage.
    • The third stage will begin the migration of WoW Curse Client v5 users to the Curse app -- the client will provide information about the migration and point users to the Curse app. For a promotional period (30 days from the start of the migration), we are offering Curse app premium addon features (excluding addon sync) to app users during this stage as a thank you for trying it out early. (Updated 7/29/2016 to clarify details around the premium incentive that will be available).
    • The fourth and final stage will migrate all remaining Curse Client v5 users to the Curse app. The client will ask users to install the Curse app to continue managing their WoW addons.

    Thank you for your continued support and dedication as we move into the next evolution of Curse. We appreciate each and every one of you, and we want your voice to always be heard. Make sure to leave any feedback you have inside the app via the feedback submission form in the help menu. If you need help or have any questions, please visit our Knowledge Base or reach out to us on our Twitter account.

    23 latest comment by Terciob Jump to Comment
  • WoW Legion Beta Invites

    • By Zeldo
    • May 3, 2016
    • Category IconNews
    • 17

    Hey guys!

    We are excited to announce that we will be able to help our WoW authors get access to Legion's Beta!

    In order to participate in this, you must be a member of a WoW project on either WowAce.com or CurseForge's WoW portal and you must have your Battle.net email address filled in. Don't worry about other users getting your Battle.net email, this information is only visible to you and the admins and will only be used for this (and possibly future) beta invites!

    Please note that we are forwarding this list to Blizzard and ultimately in their discretion when and if you will receive a beta invite.

    To fill in your Battle.Net email address you can go to your profile page and "Edit Battle.net Email".

    See all you folks out there in Azeroth!

    17 latest comment by TensighTV Jump to Comment
  • World of Warcraft Beta Sites

    • By Torhal
    • Jun 22, 2015
    • Category IconNews
    • 5

    For the last two years we've been working on a new platform to power CurseForge. In March 2014 we debuted the platform to support WildStar. In May 2014 we added Kerbal Space Program and then shortly after migrated Minecraft to the new platform.

    Since then, we've been frantically working to add new features to support the new experiences, as well as the features that were still missing from the legacy platform. The time has now come to show the hard won fruits of the last two years of labor to our World of Warcraft authors.

    To that end we're launching beta sites for both WowAce and WoW CurseForge. While we're very happy with the platform, we need your help with trying to break things, finding things we've missed, or giving feedback on some of the changes we've made.

    There are two important things to know: While these sites are more or less feature complete when compared to the existing sites the one major feature that's still to be launched is repositories. This feature is forthcoming and will be enabled in the upcoming weeks. Secondly, these sites are not truly live. Any projects created, changed, updated, or the like will not synchronize to either Curse.com or the Client.

    We're expecting to leave the beta sites up for several weeks. During the testing period, please use this forum for discussions, bug reports, and general feedback. At the end of the beta test we'll be wiping out everything on the new platform and reimporting the legacy sites.

    We hope you enjoy the new sites, and we can't wait to hear your feedback!

    5 latest comment by _ForgeUser21294559 Jump to Comment
  • Download Counters

    • By Torhal
    • Mar 10, 2015
    • Category IconNews
    • 0

    Hey there,

    We're performing maintenance on some of the back-end services, which necessitated the disabling of the service that updates the download counters on all projects. The downloads are still being recorded, however, so once we re-start that particular service the numbers will reflect the correct amount.

    Thanks, Torhal

    UPDATE: The services have been re-enabled; download counters are now reading appropriately.

    0
  • CurseForge Dinner Review and Upcoming

    • By jadedcat
    • Jan 30, 2015
    • Category IconNews
    • 1

    Pax South 2015 was amazing. San Antonio's weather was a bit petulant at first with cold rain on arrival. That quickly cleared up and most of the convention was sunny and warm. Several CurseForge team members attended to meet with our client users, authors and community members. As a way of giving back to the community and a great excuse for good food CurseForge sponsors dinner at the conventions we attend. For Pax South our dinner was held at Texas de Brazil a Brazilian Steakhouse with all you can eat steaks, filet, and bacon. There were also some vegetables somewhere.

    We had 30 seats and ended up expanding to 40 seats. And with Pax East just a few weeks away we plan to do it again.

    We have had a couple issues at the past 2 dinners with people not knowing the dinner was occurring and not getting their invitation. To prevent this for Pax East we'd like to get an idea of who would like to go with us. We have not decided on the location for Pax East yet since we need to know how many guests before we can make a reservation.

    If you would like to be on the list for invites please fill out this 3 question survey with some form of contact information for us to send the invite to. You can choose what to answer and what contact information you want to give us if any. Community members with valid contact information will have a higher chance of getting an invitation to future CurseForge dinners at conventions. Twitter and Curse accounts are valid contact options if you prefer not to give us your email. This is not only open to authors, community members are welcome too.

    Once we have an idea how many people want to join us for food and drinks we'll make a reservation and send out invites. It will be some form of steakhouse or other traditional restaurant type. There will be vegetarian and gluten-free options available.

    If you have any questions feel free to contact jadedcat@curse.com .

    1 latest comment by _ForgeUser19439397 Jump to Comment
  • RSVP CurseForge Pax South Community Dinner

    • By jadedcat
    • Jan 14, 2015
    • Category IconNews
    • 0

    If you are headed to Pax South, or you will be in the San Antonio,TX area on Saturday Jan 24th, you are invited to dinner on us. In the tradition of Texas dinner will be steak. There may be vegetables hidden somewhere.*

    Dinner will start at 7pm. You must be 17+ to attend. You must be 21+ with valid ID to drink alcohol. Come hang out with FTB, Curse, streamers, youtubers, authors, and anyone else that stops in.

    Space is limited, RSVP to jadedcat@curse.com for confirmation of seating and location.

    0
  • Upcoming Approval Delays

    • By jadedcat
    • Jan 14, 2015
    • Category IconNews
    • 3

    Half of the CurseForge team is headed to Pax South Jan 22-26th. During this time approvals may take slightly longer than normal, especially during the 10pm to 10am shift (CST). We will still be checking the queues and approving files, but we will be away from our computers with only hotel internet to rely on, so delays may occur. If you are going to be at Pax South, come find us and say hi. Or RSVP for the CurseForge Dinner.

    3 latest comment by Forge_User_49511134 Jump to Comment
  • CurseForge Holiday Hours

    • By jadedcat
    • Nov 25, 2014
    • Category IconNews
    • 2

    The CurseForge Team gets a lot of satisfaction from improving our service to mod developers and players. Over the course of the last few months the team has been revamped and schedules shifted to ensure someone on the team is available 24/7. While the team plans to continue to keep this schedule in place, we are fast approaching the holiday season. Here in the states it starts Thurs, Nov 27th with the roasting of a turkey, overeating and spending time with family (whether we want to or not). On the 27th, approval times for files will be partially determined by how annoying our family members are. The faster they are approved, the more likely we are hiding from crazy Aunt Edith or our mother's "When do I get grandchildren" line of questioning. Should our family time be nice, files may take longer than the average to process and approve. On the following day Nov 28th file process times may also be delayed depending how long the food comas last. Dec 2-6 file approval times will be affected by the annual company Christmas dinner and shenanigans involving dragons, elves and water balloons. Dec 24th and 25th will also be slower as again societal norms insist we spend time with family members. Once the annually required family affection and "quality" time has passed, the griffons and dragons will be back at work and regular approval times will recommence.

    File processing delays: Nov 27th-28th, Dec 2nd - 6th and Dev 24th - 25th

    For problems not related to file processing/approval:

    Absolute Emergency (dragons burnt the town, villagers are rioting) private message : CFEmergency Admin

    Normal Emergency (gremlins, imps and evil pixies) contact: Support Desk

    We will still be watching, but response time will be delayed. Happy Holidays to everyone.

    2 latest comment by Forge_User_30839664 Jump to Comment
  • CurseForge and FTB PAXPrime Community Dinner

    • By Kaelten
    • Aug 21, 2014
    • Category IconNews
    • 5

    Attention all CurseForge authors, and other creative types!

    Are you in Seattle for PAX Prime? Do you happen to be in the area for other reasons on Saturday August 30th? If so you are coordially invited to dinner and a show on us. We're going to start with dinner at the Triple Door and stay to watch Cards Against Humanity, the Nerdologues, and Improvised Star Trek for an improv show.

    Dinner starts at 6:30PM, and the show is slanted to start at 8:00PM. You must be 17+ to attend, 21+ to imbibe alcohol. You're welcome to come hangout with us, the Feed The Beast Crew, and other authors, artists, youtubers, or who ever the cat may drag in...

    Space is limited, so you'll have to RSVP by sending a PM using this link. We will confirm reservations as space is available.

    5 latest comment by _ForgeUser23820577 Jump to Comment
  • Kerbal Space Program and Curse Join Forces

    • By Torhal
    • May 6, 2014
    • Category IconNews
    • 12

    https://gallery.mailchimp.com/b6db0f22683354ef14b227b78/images/webLogo.1.png

    Kerbal Space Program, Curse.com Partner Together
    For Updated Modding Community Website


    Kerbal Spaceport will now be part of CurseForge modding community

    Squad, the developers of the award-winning space agency sim game Kerbal Space Program, announced a partnership with Curse.com to partner on a new website for Kerbal Spaceport, the host site for the game’s popular modding community.

    Starting today, modders will be welcomed to start updating and uploading their KSP game mods to http://kerbal.curseforge.com. The existing website, http://KerbalSpaceport.com, will remain open for modders to transfer their mods to the new site but will no longer be accepting new mods. Players will go to Curse.com to find Kerbal Space Program mods.

    “Modders have helped make Kerbal Space Program a more open, more rewarding game experience for our players,” Squad chief operating officer Adrian Goya said. “Curse is an important partner because their team is passionate and experienced in caring for and growing online game communities, such as our amazing playerbase for Kerbal Space Program.”

    "We've got a great platform and a tremendous team that will be supporting the amazing modders for Kerbal Space Program," said Bryan McLemore, Curse's Author Platform Evangelist. "We also expect the millions of gamers who frequent Curse every month to see Kerbal Space Program as a great addition to our existing community."

    Kerbal Space Program recently won the 2013 Game Developers Choice Audience Award, which is voted online by gamers from all games nominated, including indie and AAA titles. KerbalSpaceport, the home for KSP mods, has more than 2,000 pieces of user-generated content to allow for players to customize their KSP experience. As part of CurseForge, modders will now have a bigger audience to share their mods and will have the opportunity to participate in ad-generated revenue sharing.

    About Squad

    Squad is a multimedia marketing agency located in Mexico City and the development studio behind award-winning, independent video game, Kerbal Space Program. Founded by Ezequiel Ayarza and Adrian Goya, Squad offers partners a creative and unique way to tap into the blooming Mexican market with its interactive displays, artistic vision and well-rounded marketing skill set. Squad develops Kerbal Space Program through its early access program, which allows players the opportunity to try the game demo for free or buy the game now, while it’s still in development.

    12 latest comment by rycerzodie Jump to Comment
  • Minecraft CurseForge Upgrade

    • By jadedcat
    • May 2, 2014
    • Category IconNews
    • 0

    As some of y'all may have noticed we have been changing things on CurseForge in preparation for launching the new Elerium platform. On Thursday May 8th we will be taking the Minecraft section of CurseForge down for 3-5 hours while the new system is magically installed by a team of highly trained griffons. This update will improve the overall look and functionality of CurseForge and put the foundation in place for several of the upcoming features. Most of this change is visual and streamlining the process of creating and managing projects.

    Once the foundation is in place and the team of code elves gets some more cookies and milk the next step of the process will be to add new features.

    Below is a list of some of the new features the elves are working on in between cookie breaks:

    - A true dependency system - so when a mod says "I need xyz mod to be installed with me" the client will know this and go grab the appropriate version for the user
    - CI services for mods - who really wants to spend all their time uploading files when they could just build their project and upload it at the same time.
    - Support for crowd sourcing localization - don't speak Klingon? That's ok someone does and they might just stop by and give you a translation you can use.
    - Eventual Minecraft integration for the upcoming Curse Client. - All the nuts and bolts and magic fairy dust needed to ensure the users can download and install modpacks, texturepacks, mods and worlds without ever visiting the website.

    Users will still be able to download from the Curse.com site during this downtime. However you will not be able to upload any new projects,files or images or access your existing ones while the code griffons do their job. Hopefully all goes smoothly and the rng gods don't strike us with lightning and break things which would of course lead to extending the down time while battle was waged against the forces of darkness. The dev.Bukkit site will not be affected.

    Some previews of what the new site will look like:

    https://dl.dropboxusercontent.com/u/101137403/1.png

    https://dl.dropboxusercontent.com/u/101137403/2.png

    https://dl.dropboxusercontent.com/u/101137403/3.png

    0
  • Repo Maintenance

    • By jadedcat
    • May 1, 2014
    • Category IconNews
    • 9

    The CurseForge Git HG and SVN repos will be offline for aprox 3-5 hours while the maintenance goblins do some work on the servers and evict some gremlins. Don't panic, normal operating behavior will resume as soon as possible.

    Ways to spend your time while waiting:

    - Tea
    - Cocoa
    - get a massage
    - go outside, the graphics are incredible
    - watch a movie or 2
    - try out a new game
    - read a book
    - look up cat pictures

    https://i.chzbgr.com/maxW500/3641435136/hB184B257/

    9 latest comment by _ForgeUser12356651 Jump to Comment
  • Preparing for the new System

    • By jadedcat
    • Apr 8, 2014
    • Category IconNews
    • 8

    As we start preparing for the new system (yay new features) we are working on getting mods moved out of the Legacy Categories. Right now if you are in a Legacy Category and not in new categories your mod is harder for the users to find. We are reading through the descriptions of mods that have not been moved to new categories and are putting them in the (hopefully) appropriate category. You can of course edit the categories and change them to where you feel the mod belongs. Please do not pick "World Gen" as it will not be a selectable category in the new system, pick an appropriate sub-category.

    While we are doing this we would also like to see mod authors add a default image to any non-api, non-library mod.  This image shows up in the search list and draws more attention to your mod from the users browsing the lists.

    Please forgive us if we put your mod somewhere you don't feel it belongs.

    8 latest comment by khitiara_ Jump to Comment
  • New Mod Categories

    • By jadedcat
    • Apr 3, 2014
    • Category IconNews
    • 9

    It has been remarked on that the current category system is mildly non-specific for Minecraft Mods. So we gave you new specific categories that should help better organize your mods and help end users find what they are looking for.

    When editing categories, make sure you change both Primary and Secondary categories. Use Project Management and click on Edit Project. Then go down and use the dropdown menu to select your Primary Category then pick up to 4 Secondary Categories.

    The old categories have been moved to Legacy and will be disappearing when the new system is put in place. Currently if you are using a Legacy Category other than Forge or Other users will not be able to sort with that category.

    Feel free to comment if you feel a category is missing.

    9 latest comment by _ForgeUser12263050 Jump to Comment
  • Texture Pack Category Updates

    • By jadedcat
    • Apr 1, 2014
    • Category IconNews
    • 0

    Minecraft Texture packs have new categories. Using these categories will help users looking to download a specific resolution or style of texture pack. Edit your project and pick the categories that match best. This will help ensure a smoother transition to the new system, as well as making it easier for the end user to find packs.

    The category icons are temporary and will be updated soon.

    0
  • WildStar Elerium Launch - A New CurseForge

    • By ahamling27
    • Mar 12, 2014
    • Category IconNews
    • 1

    http://media-curse.cursecdn.com/attachments/106/508/elerium-ws-banner.png
    The WildStar NDA has finally lifted and that means we can all finally discuss every facet of WildStar without a care. Of course, this means we’ll be hosting addons through our author platform, CurseForge. For a few months we’ve been beta testing a new version of CurseForge called Elerium, and WildStar is launching on this brand new platform.

    If you are in the beta, you can start uploading your addons now and players can start downloading them from Curse.com as well as through the client.

    Hosting your addon has never been easier on the new CurseForge platform. We have streamlined the tools and really strived to create a better platform specific to your needs. The original CurseForge was created by addon authors, for addon authors, and we’re happy to say that it hasn’t changed.

    As many of you know, not only do your addons show up on Curse.com, you can also manage all your addons through the Curse Client. We’ll keep your addons up-to-date, and we’ll even backup your addon settings to the cloud.

    We hope you enjoy the new look of CurseForge. We’ll be migrating our older CurseForge sites over to the new platform as time goes on and we are happy to take your feedback on what we can do to make this platform even better going forward.

    Also, don’t forget to sign up for our Author Rewards Platform if you plan on hosting a WildStar addon. As people download your addon, you will build up points and you can then turn those points into Amazon gift cards or even direct PayPal deposits.

    To learn more about WildStar including newly released info like the release date, Warplots, pre-order, and more, head on over to WildStarForums.com where you can sign-in with your Curse account and participate in the beta discussion that is about to unfold.

    And it wouldn’t be right if we didn’t thank the developers who brought us this game we all find so fascinating, so a big thank you to Carbine! Again, if you have any questions concerning the site or have any feedback, use the comment section below and we’ll be quick to answer them. Thanks!

    1 latest comment by Kardall Jump to Comment
  • The Minecraft CurseForge Beta has Concluded

    • By prencher
    • Mar 10, 2014
    • Category IconNews
    • 2

    Hi everyone,

    As of today, we've wound down the Minecraft CurseForge beta. Thanks to everyone who looked around, reported bugs and provided feedback, it has helped us a ton to prepare for the real thing.

    Speaking of that, stay tuned. We'll be back real soon.

    2 latest comment by _ForgeUser11589279 Jump to Comment
  • New Beta Round for Minecraft Site

    • By Torhal
    • Jan 21, 2014
    • Category IconNews
    • 12

    Since our initial Beta unveiling in mid-December, we've looked at your feedback as well as our own observations and put in a great deal of effort toward further refinements. While we didn't get to everything that was suggested or that should be in the final version, we've made quite a few changes and improvements which we hope will spark even more feedback.

    As with our previous Beta, please keep in mind that several core functionalities are not yet implemented. In addition, Projects created on the Beta site will not synchronize to either Curse.com or to the Curse Client; at the end of the beta run all projects will be deleted - this is strictly for testing and feedback purposes.

    We encourage you to try breaking things on the site, and give feedback on what you like and dislike so we have data to work with during our continued development.

    If you have not yet seen the Beta site, or need a refresher on where to find it, the URL is http://minecraft-beta.curseforge.com.

    12 latest comment by _ForgeUser9477648 Jump to Comment
  • Scheduled Maintenance Notice, January 22nd at 10PM CST

    • By Torhal
    • Jan 21, 2014
    • Category IconNews
    • 3

    On January 22nd, at 10pm CST, we will be performing scheduled maintenance on the site an estimated downtime of no longer than an hour.

    3 latest comment by nevcairiel Jump to Comment
  • Minecraft Site Revamp Beta

    • By Torhal
    • Dec 18, 2013
    • Category IconNews
    • 10

    We have been working for a long time to create an improved experience for CurseForge, and the time has come to showcase the fruition of our labor in the form of a beta version of our Minecraft site: http://minecraft-beta.curseforge.com.

    Please, try to break as much as you can and give feedback on what you like and dislike so we have data to work with during our continued development. Keep in mind that several core functionalities are not yet implemented such as the issue tracker and repository support.

    Projects created on the beta site will not synchronize to either Curse.com or to the Curse Client, and at the end of the beta run all projects will be deleted - this is strictly for testing and feedback purposes.

    We hope you enjoy the new look and feel, and we're looking forward to your feedback!

    10 latest comment by Forge_User_28721541 Jump to Comment
  • Canadian Amazon Gift Cards

    • By Torhal
    • Nov 13, 2013
    • Category IconNews
    • 6

    Hey folks,

    After a long wait, we are happy to announce the addition of Amazon.ca Gift Cards to the CurseForge Store! No longer are Canadian authors locked into PayPal for their point expenditures; we have $10, $20, $50, and $100 Gift Cards in stock now.

    6 latest comment by Ackis81 Jump to Comment
  • New Store Launched

    • By Torhal
    • Oct 9, 2013
    • Category IconNews
    • 21

    Hi Everyone,

    Today we launch our new store! This is the first in a series of releases that will revamp the whole of CurseForge and all the sites powered by it. Through this we'll be modernizing the layout and style of the sites as well as addressing the long standing concerns many of our authors have had.

    It's important to know that many actions related to points need to be completed from within the new store. Purchasing points, viewing your totals and history, as well as transferring points to other users. Project reward splits are still configured on the current site.

    Below you'll find a nice screenshot of the general layout of the new store. We already have a list of improvements for the next iteration. You have my word that they'll be here soon, but please give us your feedback as well. We'd love to know what you guys think.

    The new store can be found at store.curseforge.com.

    http://o7.no/16SpKoX

    21 latest comment by Forge_User_99225156 Jump to Comment
  • Store Offline for Maintenance

    • By prencher
    • Oct 9, 2013
    • Category IconNews
    • 0

    Hi all,

    We've taken the store offline for maintenance. Don't worry, this has no effect on your points or your orders. It will be back online later today.

    0
  • Repository Hosting Restored

    • By prencher
    • Sep 18, 2013
    • Category IconNews
    • 16

    Earlier today, we migrated to a shiny new stack on shiny new servers. As part of this, we're also migrating the repository services, which will remain offline for a little while longer.

    Not to worry, your repositories are safe and sound, we're just doing the repository server move out of band of the main migration.

    I'll update this post once repository services are back online.

    Update: Repo services have been restored.

    16 latest comment by _ForgeUser11248382 Jump to Comment
  • World of Tanks Mod Packs

    • By Torhal
    • Aug 19, 2013
    • Category IconNews
    • 0

    After much deliberation and consideration, we have decided that we will be mirroring the existing policies for other games: Mod packs are not supported and will be denied when submitted. Some of the reasons behind this decision have to do with Copyright laws; making sure that permission was granted for every mod in a mod pack is tedious, extremely time-consuming, and error-prone. Another (though related) consideration is the proliferation of "fire-and-forget" mod packs; packs which are slapped together with varying degrees of configuration tweaking and nothing else contributed beyond the work of the original mod authors.

    For those of you affected by this decision, we apologize for any inconvenience. Ultimately, however, this action brings our support of World of Tanks in line with our support of other games.

    UPDATE: All mod packs which had previously been approved will be deleted on Monday, September 23rd.

    0
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